What about speed step: up and speed step: down? I, the one who plays this game for more time than reuploaders live their life, prefer just binding them to MMB up and MMB down because it always was like this. The pivot camera button is gonna be the MMB (middle mouse button) while move camera is meant to remain as is (it should stay bound to RMB). Same applies to zoom axis: in and zoom axis: out: cancel the existing bindings if there are any (I just don’t remember), you won’t lose anything. Trust me, that thing does not require any buttons at all so just suggest deleting them. Next up are vertical view: up and vertical view: down. I guess it’s the most troublesome section? Anyways the first one is speed axis: up and speed axis down: just bind it to Page up and Page down respectively so that these don’t bother. So that’s all for now, if I forgot something here are the screenshots. Unlike exit with vehicle, lol, I bound it to TMB 1, don’t be mad. ![]() But don’t worry, the next one, exit editor would be perfect if bound to Backspace. If you have addintional buttons on your mouse you’re lucky! If you don’t, well, only random button might help I suppose. But the next button has to be rebound: commit does conflict with chat so in order to fix it just remove Enter and simply bind it to whatever you never gonna use while constructing. For example, add to selection is a thing that should be done in two ways: Shift + LMB and Ctrl + LMB. In fact, these alternations won’t be that major, but still there are some options to be rebound or to be granted another key. Stuff in “Editor”Īlmost every section is going to face some alternations here. And i’m here to show you how this all should work in my opinion, or at least how it appears to be comfortable to me. Apparently he rebound quite much of the old stuff and since he did people sometimes have hard time figuring out how to do different things in the game. It is not that Lukas was incompetent and couldn’t make the default settings correct, it’s that he added a lot of new options followed by new keys. Now to save your creations, click the floppy disk save icon with a arrow next to it, type in a name relevent to your creation, i called mine “blocks”, now you can move onto the next section to learn how to make your creation appear in the game’s world.I believe every single player in Brick Rigs had some issues with key bindings. Now, grab a seat block out of the menu and put it somewere on your build, this will allow you to spawn it, your creation will not spawn without it. you can change the block’s colour at any time. ![]() when you click the colour you want it will instantly apply the colour, unlike lego’s digital editor. To paint bricks different colours, left click the desired brick and on the right menu you will see two buttons, “paint” and “Material”, for now you do not need to worry about the material tab, it is for making bricks transparent, shiny etc: Press the X on the right side of the screen and select whatever colour you want, scroll for more colours. To copy duplicate bricks, press “c” on your keyboard and then move the brick as if you have “cut” it. To rotate bricks, press the “g” key and then use the “q, w, e, a, s, d” keys. (note: you can’t move the camera while moving a brick.) if it is the first block you have placed, you will not have to worry about moving it because all of the rest of the blocks can move onto it, as the foundation of your build, if you want to move your block press “g” on the keyboard and then you will be able to move it again, left click to stop moving. then drag the block into place (moving your mouse and scroling holding shift and moving the mouse up and down. interacting with blocksįirst, i will tell you how to spawn/place blocks, this is very simple, all you have to do is 1: type the dimensions of the block you want (eg: 4x2x1) and click it to spawn it. – use the w, a, s and d keys to move the camera while in camera moving mode. – use the arrow keys or move your mouse while still in camera moving mode to pivot the camera, you will need to do this to build efficently. – hold down the right click button on the mouse to go into camera moving mode, camera moving mode wil only be on if you are holding right click. ![]() The editor may appear super complicated at first glance but it isn’t as complicated as it seems. Note: this is a guide on how to build with bricks, not scaleibles, if you are trying to make stuff with scaleibles, this guide is not for you.
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